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    DISPLAY
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"Waiting Times Made Fun"
logo "Waiting Times Made Fun"
DOCUMENTATION
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TASK
Who doesn't know it? Endless waiting times at the tram/bus station. The goal of "DISplay", is to provide commuters, both ones in a rush and the ones that have more time to kill at the train or bus station, with meaningful interaction with a tangible display.
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APPROACH
RESERACH

We conducted a literature reserach about current trends to find a gap that could be filled with our future tangible product.

E. INTERVIEWS

My interview partner was Dzenan Omerovic. Currently, a master student at the TU Vienna but already gained a broad expertise in the field of design thinking. After setting up an appointment, I met him, and we have done a 30-minute interview, which gave closer insights about the novelty factor of our future product.

P. REQUISITES

My task was to design a provocative requisite. At this point, we haven't decided in which direction our project would go, so we came with a mash-up of "transformation" and "urban". The social aspect was an important factor of our provocative requisite, because we had the idea that our final project should work through user interaction.

SCENARIOS

We wrote two different scenarios, portraying a best-case story and a worst-case story. The first scenario is called "Extended waiting periods at night" and the second "Survey concerning local decisions".

WORKSHOP

At the design workshop, we summarize our development from the beginning up until now. We build a cardboard prototype of our scenario. We also discussed problems like the orientation, size, language...

SKE-WIRE-MOCK

To lay foundations for our product, we started to sketch, create wireframes and mockup. This will help us designing, testing and building the further prototype.

TECHNOLOGY PROBE

We discussed individual technologies we employed, described how to put them together, and finally present results of the user testing we conducted in a near-realistic env. We also faced some technological challenges during the development process as well as some social challenges discovered while testing.

PROTOTYPE

The goal of the prototype was to gain an understanding of various interactions using tactile and haptic elastic bands. The prototype should put the concept and ideas behind "DISplay" to test and assist us in finding out whether the product is feasible, viable and desirable.

RESERACH

We conducted a literature reserach about current trends to find a gap that could be filled with our future tangible product.

E. INTERVIEWS

My interview partner was Dzenan Omerovic. Currently, a master student at the TU Vienna but already gained a broad expertise in the field of design thinking. After setting up an appointment, I met him, and we have done a 30-minute interview, which gave closer insights about the novelty factor of our future product.

P. REQUISITES

My task was to design a provocative requisite. At this point, we haven't decided in which direction our project would go, so we came with a mash-up of "transformation" and "urban". The social aspect was an important factor of our provocative requisite, because we had the idea that our final project should work through user interaction.

SCENARIOS

We wrote two different scenarios, portraying a best-case story and a worst-case story. The first scenario is called "Extended waiting periods at night" and the second "Survey concerning local decisions".

WORKSHOP

At the design workshop, we summarize our development from the beginning up until now. We build a cardboard prototype of our scenario. We also discussed problems like the orientation, size, language...

SKE-WIRE-MOCK

To lay foundations for our product, we started to sketch, create wireframes and mockup. This will help us designing, testing and building the further prototype.

TECHNOLOGY PROBE

We discussed individual technologies we employed, described how to put them together, and finally present results of the user testing we conducted in a near-realistic env. We also faced some technological challenges during the development process as well as some social challenges discovered while testing.

PROTOTYPE

The goal of the prototype was to gain an understanding of various interactions using tactile and haptic elastic bands. The prototype should put the concept and ideas behind "DISplay" to test and assist us in finding out whether the product is feasible, viable and desirable.

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ME

"My main motivation booster is a good team!"